2023-2024

Persona 3 Reload x HYTE Collaboration

Persona 3 Reload x HYTE Collaboration

Persona 3 Reload x HYTE Collaboration

SEGA collaborated with HYTE to launch a merchandise line celebrating ATLUS’s 24th anniversary. The project aimed to merge ATLUS’s iconic legacy with HYTE’s innovative approach, creating products that resonate with both gaming enthusiasts and design-driven audiences. From conceptualization to production, I ensured the visuals, branding, and final execution carried a strong identity, delivering collectible merchandise that honored the anniversary while appealing to a wider market.

SEGA collaborated with HYTE to launch a merchandise line celebrating ATLUS’s 24th anniversary. The project aimed to merge ATLUS’s iconic legacy with HYTE’s innovative approach, creating products that resonate with both gaming enthusiasts and design-driven audiences. From conceptualization to production, I ensured the visuals, branding, and final execution carried a strong identity, delivering collectible merchandise that honored the anniversary while appealing to a wider market.

SEGA collaborated with HYTE to launch a merchandise line celebrating ATLUS’s 24th anniversary. The project aimed to merge ATLUS’s iconic legacy with HYTE’s innovative approach, creating products that resonate with both gaming enthusiasts and design-driven audiences. From conceptualization to production, I ensured the visuals, branding, and final execution carried a strong identity, delivering collectible merchandise that honored the anniversary while appealing to a wider market.

Illustrations

Illustrations

Collateral

Collateral

Products

Products

Role

Role

Design & Production Lead

Design & Production Lead

Team

Team

1 PM, 1 QA, 1 Vendor PM, 1 3D Artist

1 PM, 1 QA, 1 Vendor PM, 1 3D Artist

Timeframe

Timeframe

Sept 2023 - Jan 2024

Sept 2023 - Jan 2024

Tools

Tools

Photoshop, Illustrator, Adobe XD, Figma, Blender, JIRA, Trello

Photoshop, Illustrator, Adobe XD, Figma, Blender, JIRA, Trello

Product showcase

Product showcase

Promotional collaterals

Promotional collaterals

Behind the scene of the process

Behind the scene of the process

I had real fun working with the team, whether it was internal, external, or with stakeholders. We went through countless design pitches and knockdowns before finalizing one, and it felt great to see the product come to life. The nitpicking and QA process was tedious, but we wanted it perfect for our customers, so I didn’t mind going over it many times!

I had real fun working with the team, whether it was internal, external, or with stakeholders. We went through countless design pitches and knockdowns before finalizing one, and it felt great to see the product come to life. The nitpicking and QA process was tedious, but we wanted it perfect for our customers, so I didn’t mind going over it many times!

I had real fun working with the team, whether it was internal, external, or with stakeholders. We went through countless design pitches and knockdowns before finalizing one, and it felt great to see the product come to life. The nitpicking and QA process was tedious, but we wanted it perfect for our customers, so I didn’t mind going over it many times!

Check out the products: Persona 3 Reload, LP

Check out the products: Persona 3 Reload, LP

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© 2021–2025 Designed by Sena Lim. Don’t steal, unless you're a raccoon.

This site was built between naps and breakdowns.

This site was built between naps and breakdowns.